- case "strength": progressbar_color = autocvar_hud_progressbar_strength_color; break;\
- case "shield": progressbar_color = autocvar_hud_progressbar_shield_color; break;\
- case "health": progressbar_color = autocvar_hud_progressbar_health_color; break;\
- case "armor": progressbar_color = autocvar_hud_progressbar_armor_color; break;\
- case "fuel": progressbar_color = autocvar_hud_progressbar_fuel_color; break;\
- case "nexball": progressbar_color = autocvar_hud_progressbar_nexball_color; break;\
-}
+ case "strength": HUD_Panel_GetProgressBarColor(strength); break;\
+ case "shield": HUD_Panel_GetProgressBarColor(shield); break;\
+ case "health": HUD_Panel_GetProgressBarColor(health); break;\
+ case "armor": HUD_Panel_GetProgressBarColor(armor); break;\
+ case "fuel": HUD_Panel_GetProgressBarColor(fuel); break;\
+ case "nexball": HUD_Panel_GetProgressBarColor(nexball); break;\
+} ENDS_WITH_CURLY_BRACE