+// drawpic wrapper to draw an image as large as possible with preserved aspect ratio into a box
+var float _drawpic_imgaspect;
+var float _drawpic_aspect;
+var vector _drawpic_imgsize;
+var vector _drawpic_sz;
+var vector _drawpic_oldsz;
+var string _drawpic_picpath;
+#define drawpic_aspect(pos,pic,mySize,color,alpha,drawflag)\
+ do {\
+ _drawpic_imgsize = drawgetimagesize(pic);\
+ _drawpic_imgaspect = _drawpic_imgsize_x/_drawpic_imgsize_y;\
+ _drawpic_oldsz = _drawpic_sz = mySize;\
+ _drawpic_aspect = _drawpic_sz_x/_drawpic_sz_y;\
+ if(_drawpic_aspect > _drawpic_imgaspect) {\
+ _drawpic_sz_x = _drawpic_sz_y * _drawpic_imgaspect;\
+ drawpic(pos + eX * (_drawpic_oldsz_x - _drawpic_sz_x) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+ } else {\
+ _drawpic_sz_y = _drawpic_sz_x / _drawpic_imgaspect;\
+ drawpic(pos + eY * (_drawpic_oldsz_y - _drawpic_sz_y) * 0.5, pic, _drawpic_sz, color, alpha, drawflag);\
+ }\
+ } while(0)
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_aspect_skin(pos,pic,sz,color,alpha,drawflag)\
+ do{\
+ _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
+ if(precache_pic(_drawpic_picpath) == "") {\
+ _drawpic_picpath = strcat("gfx/hud/default/", pic);\
+ }\
+ drawpic_aspect(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
+ _drawpic_picpath = string_null;\
+ } while(0)
+
+// draw HUD element with image from gfx/hud/hud_skin/foo.tga if it exists, otherwise gfx/hud/default/foo.tga
+#define drawpic_skin(pos,pic,sz,color,alpha,drawflag)\
+ do{\
+ _drawpic_picpath = strcat(hud_skin_path, "/", pic);\
+ if(precache_pic(_drawpic_picpath) == "") {\
+ _drawpic_picpath = strcat("gfx/hud/default/", pic);\
+ }\
+ drawpic(pos, _drawpic_picpath, sz, color, alpha, drawflag);\
+ _drawpic_picpath = string_null;\
+ } while(0)
+
+void drawpic_aspect_skin_expanding(vector position, string pic, vector scale, vector rgb, float alpha, float flag, float fadelerp)