+ // draw trailing particles
+ // NOTES:
+ // - Don't use spammy particle counts here, use a FEW small particles around the beam
+ // - We're not using WarpZone_TrailParticles here because we will handle warpzones ourselves.
+ if(self.beam_traileffect)
+ {
+ trailparticles(self, self.beam_traileffect, last_origin, hitorigin);
+ }
+