+// Needed for interactive clientwalls
+.float inactive; // Clientwall disappears when inactive
+.float alpha_max, alpha_min;
+// If fade_start > fade_end, fadeout will be inverted
+// fade_vertical_offset is a vertival offset for player position
+.float fade_start, fade_end, fade_vertical_offset;
+.float default_solid;
+
+void Ent_Wall_Draw(entity this);