-class(Projectile) .float alphamod;
-class(Projectile) .int count; // set if clientside projectile
-class(Projectile) .int cnt; // sound index
-class(Projectile) .float gravity;
-class(Projectile) .int snd_looping;
-class(Projectile) .bool silent;
+class(Projectile).float alphamod;
+class(Projectile).int count; // set if clientside projectile
+class(Projectile).int cnt; // sound index
+class(Projectile).float gravity;
+class(Projectile).int snd_looping;
+class(Projectile).bool silent;