- e.anim_duckwalk = e.anim_walk;
- e.anim_duckjump = animfixfps(e, '5 1 10', none);
- e.anim_duckidle = e.anim_idle;
- e.anim_jump = animfixfps(e, '8 1 10', none);
- e.anim_taunt = animfixfps(e, '12 1 0.33', none);
- e.anim_runbackwards = e.anim_run;
- e.anim_strafeleft = e.anim_run;
- e.anim_straferight = e.anim_run;
- e.anim_forwardright = e.anim_run;
- e.anim_forwardleft = e.anim_run;
- e.anim_backright = e.anim_run;
- e.anim_backleft = e.anim_run;
- e.anim_duckwalkbackwards = e.anim_walk;
- e.anim_duckwalkstrafeleft = e.anim_walk;
- e.anim_duckwalkstraferight = e.anim_walk;
- e.anim_duckwalkforwardright = e.anim_walk;
- e.anim_duckwalkforwardleft = e.anim_walk;
- e.anim_duckwalkbackright = e.anim_walk;
- e.anim_duckwalkbackleft = e.anim_walk;
+ this.anim_duckwalk = this.anim_walk;
+ this.anim_duckjump = animfixfps(this, '5 1 10', none);
+ this.anim_duckidle = this.anim_idle;
+ this.anim_jump = animfixfps(this, '8 1 10', none);
+ this.anim_taunt = animfixfps(this, '12 1 0.33', none);
+ this.anim_runbackwards = this.anim_run;
+ this.anim_strafeleft = this.anim_run;
+ this.anim_straferight = this.anim_run;
+ this.anim_forwardright = this.anim_run;
+ this.anim_forwardleft = this.anim_run;
+ this.anim_backright = this.anim_run;
+ this.anim_backleft = this.anim_run;
+ this.anim_duckwalkbackwards = this.anim_walk;
+ this.anim_duckwalkstrafeleft = this.anim_walk;
+ this.anim_duckwalkstraferight = this.anim_walk;
+ this.anim_duckwalkforwardright = this.anim_walk;
+ this.anim_duckwalkforwardleft = this.anim_walk;
+ this.anim_duckwalkbackright = this.anim_walk;
+ this.anim_duckwalkbackleft = this.anim_walk;