-#define ANIMACTION_JUMP -1 // jump
-#define ANIMACTION_DRAW 1 // draw
-#define ANIMACTION_PAIN1 2 // pain
-#define ANIMACTION_PAIN2 3 // pain
-#define ANIMACTION_SHOOT 4 // shoot
-#define ANIMACTION_TAUNT 5 // taunt
-#define ANIMACTION_MELEE 6 // melee
+const int ANIMACTION_JUMP = -1; // jump
+const int ANIMACTION_DRAW = 1; // draw
+const int ANIMACTION_PAIN1 = 2; // pain
+const int ANIMACTION_PAIN2 = 3; // pain
+const int ANIMACTION_SHOOT = 4; // shoot
+const int ANIMACTION_TAUNT = 5; // taunt
+const int ANIMACTION_MELEE = 6; // melee