-void animdecide_setstate(entity e, float newstate, float restart);
-#define ANIMSTATE_DEAD1 1 // base frames: die1
-#define ANIMSTATE_DEAD2 2 // base frames: die2
-#define ANIMSTATE_DUCK 4 // turns walk into duckwalk, jump into duckjump, etc.
-#define ANIMSTATE_FROZEN 8 // force idle
+void animdecide_setstate(entity e, int newstate, float restart);
+const int ANIMSTATE_DEAD1 = 1; // base frames: die1
+const int ANIMSTATE_DEAD2 = 2; // base frames: die2
+const int ANIMSTATE_DUCK = 4; // turns walk into duckwalk, jump into duckjump, etc.
+const int ANIMSTATE_FROZEN = 8; // force idle