#ifndef CAMPAIGN_MAX_ENTRIES
#define CAMPAIGN_MAX_ENTRIES 64
#endif
// each i-th array element corresponds to the list entry campaign_offset+i
#ifndef CAMPAIGN_MAX_ENTRIES
#define CAMPAIGN_MAX_ENTRIES 64
#endif
// each i-th array element corresponds to the list entry campaign_offset+i
string campaign_gametype[CAMPAIGN_MAX_ENTRIES];
string campaign_mapname[CAMPAIGN_MAX_ENTRIES];
float campaign_bots[CAMPAIGN_MAX_ENTRIES];
string campaign_gametype[CAMPAIGN_MAX_ENTRIES];
string campaign_mapname[CAMPAIGN_MAX_ENTRIES];
float campaign_bots[CAMPAIGN_MAX_ENTRIES];