-const float DEATH_WEAPONMASK = 0xFF;
-const float DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths
-const float HITTYPE_SECONDARY = 0x100;
-const float HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage
-const float HITTYPE_BOUNCE = 0x400;
-const float HITTYPE_RESERVED2 = 0x800;
-const float HITTYPE_RESERVED = 0x1000; // unused yet
+const int DEATH_WEAPONMASK = 0xFF;
+const int DEATH_HITTYPEMASK = 0x1F00; // which is WAY below 10000 used for normal deaths
+const int HITTYPE_SECONDARY = 0x100;
+const int HITTYPE_SPLASH = 0x200; // automatically set by RadiusDamage
+const int HITTYPE_BOUNCE = 0x400;
+const int HITTYPE_RESERVED2 = 0x800;
+const int HITTYPE_RESERVED = 0x1000; // unused yet
+#endif