MAKEVECTORS(makevectors, it.v_angle, forward, right, up);
vector pos = it.origin + it.view_ofs;
traceline(pos, pos + forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, it);
MAKEVECTORS(makevectors, it.v_angle, forward, right, up);
vector pos = it.origin + it.view_ofs;
traceline(pos, pos + forward * MAX_SHOT_DISTANCE, MOVE_NORMAL, it);