e.oldorigin_x = compressShortVector(e.velocity);
FOREACH_CLIENT(IS_REAL_CLIENT(it), Violence_GibSplash_SendEntity(e, it, 0));
e.oldorigin_x = compressShortVector(e.velocity);
FOREACH_CLIENT(IS_REAL_CLIENT(it), Violence_GibSplash_SendEntity(e, it, 0));
}
void Violence_GibSplash(entity source, float type, float amount, entity attacker)
}
void Violence_GibSplash(entity source, float type, float amount, entity attacker)