Weapon w = WEP_NEXBALL;
w.wr_resetplayer(w, player);
player.(weaponentity).m_switchweapon = player.m_switchweapon;
W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity);
Weapon w = WEP_NEXBALL;
w.wr_resetplayer(w, player);
player.(weaponentity).m_switchweapon = player.m_switchweapon;
W_SwitchWeapon(player, player.(weaponentity).m_switchweapon, weaponentity);