#include <common/items/inventory.qh>
#include <common/items/item.qh>
#include <common/t_items.qh>
#include <common/items/inventory.qh>
#include <common/items/item.qh>
#include <common/t_items.qh>
ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
ATTRIB(Pickup, m_respawntime, float());
ATTRIB(Pickup, m_respawntimejitter, float());
ATTRIB(Pickup, m_pickupevalfunc, float(entity player, entity item), generic_pickupevalfunc);
ATTRIB(Pickup, m_respawntime, float());
ATTRIB(Pickup, m_respawntimejitter, float());
float Item_GiveTo(entity item, entity player);
METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
{
float Item_GiveTo(entity item, entity player);
METHOD(Pickup, giveTo, bool(Pickup this, entity item, entity player))
{