+REGISTER_ITEM(Strength, Powerup) {
+#ifndef MENUQC
+ this.m_model = MDL_Strength_ITEM;
+#endif
+ this.m_sound = "misc/powerup.wav";
+ this.m_name = "Strength Powerup";
+ this.m_icon = "strength";
+ this.m_color = '0 0 1';
+ this.m_waypoint = _("Strength");
+ this.m_waypointblink = 2;
+ this.m_itemid = IT_STRENGTH;
+}
+
+#ifndef MENUQC
+MODEL(Shield_ITEM, Item_Model("g_invincible.md3"));
+#endif
+
+REGISTER_ITEM(Shield, Powerup) {
+#ifndef MENUQC
+ this.m_model = MDL_Shield_ITEM;
+#endif
+ this.m_sound = "misc/powerup_shield.wav";
+ this.m_name = "Shield";
+ this.m_icon = "shield";
+ this.m_color = '1 0 1';
+ this.m_waypoint = _("Shield");
+ this.m_waypointblink = 2;
+ this.m_itemid = IT_INVINCIBLE;
+}