minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
(e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")),
minigame_drawcolorcodedstring_trunc(mySize_x,mypos,
(e.minigame_playerslot ? entcs_GetName(e.minigame_playerslot-1) : _("AI")),