const int MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
const int MON_FLAG_RANGED = 512; // monster shoots projectiles
const int MON_FLAG_MELEE = 1024;
const int MON_FLAG_SUPERMONSTER = 256; // incredibly powerful monster
const int MON_FLAG_RANGED = 512; // monster shoots projectiles
const int MON_FLAG_MELEE = 1024;