- monster_melee(self.enemy, MON_CVAR(brute, attack_chainsaw_damage), self.attack_range, DEATH_MONSTER_BRUTE_BLADE, TRUE);
+ monster_melee(self.enemy, MON_CVAR(brute, attack_chainsaw_damage), brute_anim_swing, self.attack_range, 0, DEATH_MONSTER_BRUTE_BLADE, TRUE);