+
+void M_Mage_Attack_Spike(vector dir);
+void M_Mage_Attack_Push();
+METHOD(MageSpike, wr_think, void(MageSpike thiswep, entity actor, int slot, int fire)) {
+ if (fire & 1)
+ if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, false, 0.2)) {
+ if (!actor.target_range) actor.target_range = autocvar_g_monsters_target_range;
+ actor.enemy = Monster_FindTarget(actor);
+ W_SetupShot_Dir(actor, v_forward, false, 0, W_Sound("electro_fire"), CH_WEAPON_B, 0);
+ if (!IS_PLAYER(actor)) w_shotdir = normalize((actor.enemy.origin + '0 0 10') - actor.origin);
+ M_Mage_Attack_Spike(w_shotdir);
+ weapon_thinkf(actor, WFRAME_FIRE1, 0, w_ready);
+ }
+ if (fire & 2)
+ if (!IS_PLAYER(actor) || weapon_prepareattack(thiswep, actor, true, 0.5)) {
+ M_Mage_Attack_Push();
+ weapon_thinkf(actor, WFRAME_FIRE2, 0, w_ready);
+ }
+}
+
+void M_Mage_Attack_Teleport();
+
+CLASS(OffhandMageTeleport, OffhandWeapon)
+ .bool OffhandMageTeleport_key_pressed;
+ METHOD(OffhandMageTeleport, offhand_think, void(OffhandMageTeleport this, entity player, bool key_pressed))
+ {
+ if (key_pressed && !player.OffhandMageTeleport_key_pressed)
+ WITH(entity, self, player, M_Mage_Attack_Teleport());
+ player.OffhandMageTeleport_key_pressed = key_pressed;
+ }
+ENDCLASS(OffhandMageTeleport)
+OffhandMageTeleport OFFHAND_MAGE_TELEPORT; STATIC_INIT(OFFHAND_MAGE_TELEPORT) { OFFHAND_MAGE_TELEPORT = NEW(OffhandMageTeleport); }
+