- monsters_setframe((r) ? shambler_anim_swingr : shambler_anim_swingl);
- monster_melee(self.enemy, MON_CVAR(shambler, attack_claw_damage), 0.3, DEATH_MONSTER_SHAMBLER_CLAW, TRUE);
- self.attack_finished_single = time + 0.8;
+ monster_melee(self.enemy, MON_CVAR(shambler, attack_claw_damage), ((r) ? shambler_anim_swingr : shambler_anim_swingl), self.attack_range, 0.8, DEATH_MONSTER_SHAMBLER_CLAW, TRUE);