+ #endif
+ #ifndef MENUQC
+ case MR_ANIM:
+ {
+ vector none = '0 0 0';
+ self.anim_die1 = animfixfps(self, '9 1 0.5', none); // 2 seconds
+ self.anim_die2 = animfixfps(self, '12 1 0.5', none); // 2 seconds
+ self.anim_spawn = animfixfps(self, '30 1 3', none);
+ self.anim_walk = animfixfps(self, '27 1 1', none);
+ self.anim_idle = animfixfps(self, '19 1 1', none);
+ self.anim_pain1 = animfixfps(self, '20 1 2', none); // 0.5 seconds
+ self.anim_pain2 = animfixfps(self, '22 1 2', none); // 0.5 seconds
+ self.anim_melee1 = animfixfps(self, '4 1 5', none); // analyze models and set framerate
+ self.anim_melee2 = animfixfps(self, '4 1 5', none); // analyze models and set framerate
+ self.anim_melee3 = animfixfps(self, '4 1 5', none); // analyze models and set framerate
+ self.anim_shoot = animfixfps(self, '0 1 5', none); // analyze models and set framerate
+ self.anim_run = animfixfps(self, '27 1 1', none);
+ self.anim_blockstart = animfixfps(self, '8 1 1', none);
+ self.anim_blockend = animfixfps(self, '7 1 1', none);
+
+ return true;
+ }
+ #endif
+ #ifdef SVQC