- if(!this.health) { this.health = 100; }
- if(!this.armorvalue) { this.armorvalue = bound(0.2, 0.5 * MONSTER_SKILLMOD(this), 0.9); }
+ if(!GetResourceAmount(this, RESOURCE_HEALTH)) { SetResourceAmountExplicit(this, RESOURCE_HEALTH, 100); }
+ if(!GetResourceAmount(this, RESOURCE_ARMOR)) { SetResourceAmountExplicit(this, RESOURCE_ARMOR, bound(0.2, 0.5 * MONSTER_SKILLMOD(this), 0.9)); }