.float campcheck_traveled_distance;
MUTATOR_HOOKFUNCTION(campcheck, PlayerDies)
.float campcheck_traveled_distance;
MUTATOR_HOOKFUNCTION(campcheck, PlayerDies)
-{SELFPARAM();
- Kill_Notification(NOTIF_ONE, self, MSG_CENTER_CPID, CPID_CAMPCHECK);
-
+{
+ Kill_Notification(NOTIF_ONE, frag_target, MSG_CENTER, CPID_CAMPCHECK);
if(time >= game_starttime)
if(IS_PLAYER(self))
if(IS_REAL_CLIENT(self)) // bots may camp, but that's no reason to constantly kill them
if(time >= game_starttime)
if(IS_PLAYER(self))
if(IS_REAL_CLIENT(self)) // bots may camp, but that's no reason to constantly kill them