if(vdist(self.origin - self.enemy.origin, <, 3000 - bound(0, skill, 10) * 200))
PHYS_INPUT_BUTTON_ATCK(self) = bot_aim(self, 1000000, 0, 0.001, false);
else
if(vdist(self.origin - self.enemy.origin, <, 3000 - bound(0, skill, 10) * 200))
PHYS_INPUT_BUTTON_ATCK(self) = bot_aim(self, 1000000, 0, 0.001, false);
else