/* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000);
/* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0');
/* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg");
/* rating */ ATTRIB(OverkillMachineGun, bot_pickupbasevalue, float, 7000);
/* color */ ATTRIB(OverkillMachineGun, wpcolor, vector, '1 1 0');
/* modelname */ ATTRIB(OverkillMachineGun, mdl, string, "ok_mg");