if(W_IsWeaponThrowable(frag_target, it.m_id))
W_ThrowNewWeapon(frag_target, it.m_id, false, CENTER_OR_VIEWOFS(frag_target), randomvec() * 175 + '0 0 325', weaponentity);
if(W_IsWeaponThrowable(frag_target, it.m_id))
W_ThrowNewWeapon(frag_target, it.m_id, false, CENTER_OR_VIEWOFS(frag_target), randomvec() * 175 + '0 0 325', weaponentity);