+void PlayerStats_GameReport(float finished)
+{
+ if(PS_GR_OUT_DB < 0) { return; }
+
+ PlayerScore_Sort(score_dummyfield, 0, 0, 0);
+ PlayerScore_Sort(scoreboard_pos, 1, 1, 1);
+ if(teamplay) { PlayerScore_TeamStats(); }
+
+ entity p;
+ FOR_EACH_CLIENT(p)
+ {
+ // add personal score rank
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_RANK, p.score_dummyfield);
+
+ // scoreboard data
+ if(p.scoreboard_pos)
+ {
+ // scoreboard is valid!
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_VALID, 1);
+
+ // add scoreboard position
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_SCOREBOARD_POS, p.scoreboard_pos);
+
+ // add scoreboard data
+ PlayerScore_PlayerStats(p);
+
+ // if the match ended normally, add winning info
+ if(finished)
+ {
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_WINS, p.winning);
+ PS_GR_P_ADDVAL(p, PLAYERSTATS_MATCHES, 1);
+ }
+ }
+
+ // collect final player information
+ PlayerStats_GameReport_FinalizePlayer(p);
+ }
+
+ if(autocvar_g_playerstats_gamereport_uri != "")
+ {
+ PlayerStats_GameReport_DelayMapVote = true;
+ url_multi_fopen(
+ autocvar_g_playerstats_gamereport_uri,
+ FILE_APPEND,
+ PlayerStats_GameReport_Handler,
+ world
+ );
+ }
+ else
+ {
+ PlayerStats_GameReport_DelayMapVote = false;
+ db_close(PS_GR_OUT_DB);
+ PS_GR_OUT_DB = -1;
+ }
+}
+
+void PlayerStats_GameReport_Init() // initiated before InitGameplayMode so that scores are added properly
+{
+ if(autocvar_g_playerstats_gamereport_uri == "") { return; }
+
+ PS_GR_OUT_DB = db_create();
+
+ if(PS_GR_OUT_DB >= 0)
+ {
+ PlayerStats_GameReport_DelayMapVote = true;
+
+ serverflags |= SERVERFLAG_PLAYERSTATS;
+
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ALIVETIME);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_AVGLATENCY);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_WINS);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_MATCHES);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_JOINS);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_VALID);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_SCOREBOARD_POS);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_RANK);
+
+ // accuracy stats
+ entity w;
+ float i;
+ for(i = WEP_FIRST; i <= WEP_LAST; ++i)
+ {
+ w = get_weaponinfo(i);
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-hit"));
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-fired"));
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-hit"));
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-cnt-fired"));
+ PlayerStats_GameReport_AddEvent(strcat("acc-", w.netname, "-frags"));
+ }
+
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_3);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_5);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_10);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_15);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_20);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_25);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_KILL_SPREE_30);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_BOTLIKE);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTBLOOD);
+ PlayerStats_GameReport_AddEvent(PLAYERSTATS_ACHIEVEMENT_FIRSTVICTIM);
+ }
+ else { PlayerStats_GameReport_DelayMapVote = false; }
+}
+
+void PlayerStats_GameReport_Handler(entity fh, entity pass, float status)