+// this... is a hack, a temporary one until we get a proper duel gametype
+string PlayerStats_GetGametype()
+{
+ if(IS_GAMETYPE(DEATHMATCH) && autocvar_g_maxplayers == 2)
+ {
+ // probably duel, but let's make sure
+ int plcount = 0;
+ FOREACH_CLIENT(IS_PLAYER(it), ++plcount);
+ if(plcount <= 2)
+ return "duel";
+ }
+ return GetGametype();
+}
+