float generic_pickupevalfunc(entity player, entity item);// {return item.bot_pickupbasevalue;} // WEAPONTODO
float weapon_pickupevalfunc(entity player, entity item);
float generic_pickupevalfunc(entity player, entity item);// {return item.bot_pickupbasevalue;} // WEAPONTODO
float weapon_pickupevalfunc(entity player, entity item);