if (this.noise1 != "")
_sound(this, CH_TRIGGER_SINGLE, this.noise1, VOL_BASE, ATTEN_NORM);
if (this.noise1 != "")
_sound(this, CH_TRIGGER_SINGLE, this.noise1, VOL_BASE, ATTEN_NORM);
setthink(this, fd_secret_move2);
if (this.noise3 != "")
_sound(this, CH_TRIGGER_SINGLE, this.noise3, VOL_BASE, ATTEN_NORM);
setthink(this, fd_secret_move2);
if (this.noise3 != "")
_sound(this, CH_TRIGGER_SINGLE, this.noise3, VOL_BASE, ATTEN_NORM);
_sound(this, CH_TRIGGER_SINGLE, this.noise3, VOL_BASE, ATTEN_NORM);
if (!(this.spawnflags & SECRET_OPEN_ONCE))
{
_sound(this, CH_TRIGGER_SINGLE, this.noise3, VOL_BASE, ATTEN_NORM);
if (!(this.spawnflags & SECRET_OPEN_ONCE))
{
setthink(this, fd_secret_move6);
if (this.noise3 != "")
_sound(this, CH_TRIGGER_SINGLE, this.noise3, VOL_BASE, ATTEN_NORM);
setthink(this, fd_secret_move6);
if (this.noise3 != "")
_sound(this, CH_TRIGGER_SINGLE, this.noise3, VOL_BASE, ATTEN_NORM);
}
setorigin(this, this.oldorigin);
setthink(this, func_null);
}
setorigin(this, this.oldorigin);
setthink(this, func_null);