- sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER_SINGLE, self.noise1, VOL_BASE, ATTEN_NORM);
self.SUB_NEXTTHINK = self.SUB_LTIME + 0.1;
temp = 1 - (self.spawnflags & SECRET_1ST_LEFT); // 1 or -1
self.SUB_NEXTTHINK = self.SUB_LTIME + 0.1;
temp = 1 - (self.spawnflags & SECRET_1ST_LEFT); // 1 or -1
self.dest2 = self.dest1 + v_forward * self.t_length;
SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move1);
if (self.noise2 != "")
self.dest2 = self.dest1 + v_forward * self.t_length;
SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move1);
if (self.noise2 != "")
- sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
}
void fd_secret_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
}
void fd_secret_damage(entity inflictor, entity attacker, float damage, int deathtype, vector hitloc, vector force)
- sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
- sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
SUB_CalcMove(self.dest2, TSPEED_LINEAR, self.speed, fd_secret_move3);
}
// Wait here until time to go back...
void fd_secret_move3()
SUB_CalcMove(self.dest2, TSPEED_LINEAR, self.speed, fd_secret_move3);
}
// Wait here until time to go back...
void fd_secret_move3()
- sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
- sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move5);
}
// Wait 1 second...
void fd_secret_move5()
SUB_CalcMove(self.dest1, TSPEED_LINEAR, self.speed, fd_secret_move5);
}
// Wait 1 second...
void fd_secret_move5()
- sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
- sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER_SINGLE, self.noise2, VOL_BASE, ATTEN_NORM);
SUB_CalcMove(self.oldorigin, TSPEED_LINEAR, self.speed, fd_secret_done);
}
void fd_secret_done()
SUB_CalcMove(self.oldorigin, TSPEED_LINEAR, self.speed, fd_secret_done);
}
void fd_secret_done()
- sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);
+ _sound(self, CH_TRIGGER_SINGLE, self.noise3, VOL_BASE, ATTEN_NORM);