- WriteString(MSG_ENTITY, self.classname);
- WriteByte(MSG_ENTITY, self.skin);
- WriteCoord(MSG_ENTITY, self.speed);
+ WriteString(MSG_ENTITY, this.classname);
+ WriteByte(MSG_ENTITY, this.skin);
+ WriteCoord(MSG_ENTITY, this.speed);
trigger_common_read(this, false);
this.solid = SOLID_TRIGGER;
trigger_common_read(this, false);
this.solid = SOLID_TRIGGER;