- makevectors((self.nextthink * self.owner.freq + self.owner.phase) * '0 360 0');
- v = self.owner.speed * v_forward_y + self.cnt;
- if(self.owner.classname == "func_pendulum") // don't brake stuff if the func_bobbing was killtarget'ed
+ makevectors((this.nextthink * this.owner.freq + this.owner.phase) * '0 360 0');
+ v = this.owner.speed * v_forward_y + this.cnt;
+ if(this.owner.classname == "func_pendulum") // don't brake stuff if the func_bobbing was killtarget'ed