- snd = self.noise;
- sound(self, CH_TRIGGER_SINGLE, snd, VOL_BASE * self.volume, self.atten);
- if(self.spawnflags & 3)
- self.use = target_speaker_use_off;
+ snd = this.noise;
+ _sound(this, CH_TRIGGER_SINGLE, snd, VOL_BASE * this.volume, this.atten);
+ if(this.spawnflags & 3)
+ this.use = target_speaker_use_off;