- WriteCoord(MSG_ENTITY, self.radius);
- WriteCoord(MSG_ENTITY, self.strength);
- WriteByte(MSG_ENTITY, self.falloff);
- WriteByte(MSG_ENTITY, self.active);
+ WriteInt24_t(MSG_ENTITY, this.spawnflags);
+ WriteCoord(MSG_ENTITY, this.radius);
+ WriteCoord(MSG_ENTITY, this.strength);
+ WriteByte(MSG_ENTITY, this.falloff);
+ WriteByte(MSG_ENTITY, this.active);