#include <server/bot/api.qh>
#include <server/damage.qh>
#include <server/weapons/common.qh>
#include <server/weapons/weaponsystem.qh>
#include <server/bot/api.qh>
#include <server/damage.qh>
#include <server/weapons/common.qh>
#include <server/weapons/weaponsystem.qh>
return boxesoverlap(targ - path_extra_size, targ + path_extra_size, this.absmin - path_extra_size, this.absmax + path_extra_size);
}
return boxesoverlap(targ - path_extra_size, targ + path_extra_size, this.absmin - path_extra_size, this.absmax + path_extra_size);
}
this.netname = tur.netname;
load_unit_settings(this, 0);
this.netname = tur.netname;
load_unit_settings(this, 0);