-.float shot_refire; // attack refire
-.float shot_speed; // projectile speed
-.float shot_spread; // inaccuracy
-.float shot_dmg; // core damage of projectile
-.float shot_radius; // projectile damage radius
-.float shot_force; // projectile damage force
-.float shot_volly; // smaller than 1 = shoot # times at target
-.float shot_volly_refire; // refire after completed volly
-
-.float target_range;
-.float target_range_min;
-.float target_range_optimal;
-
-.float target_select_rangebias;
-.float target_select_samebias;
-.float target_select_anglebias;
-.float target_select_missilebias;
-.float target_select_playerbias;