- self.nextthink = time + self.ticrate;
-
- self.owner.attack_finished_single[0] = time + frametime;
- setself(self.owner);
- FireImoBeam ( self.tur_shotorg,
- self.tur_shotorg + self.tur_shotdir_updated * self.target_range,
- '-1 -1 -1' * self.shot_radius,
- '1 1 1' * self.shot_radius,
- self.shot_force,
+ actor.attack_finished_single[0] = time + frametime;
+ FireImoBeam ( actor, actor.tur_shotorg,
+ actor.tur_shotorg + actor.tur_shotdir_updated * actor.target_range,
+ '-1 -1 -1' * actor.shot_radius,
+ '1 1 1' * actor.shot_radius,
+ actor.shot_force,