-
-METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, int slot, int fire))
+SOUND(PhaserTurretAttack_FIRE, W_Sound("electro_fire"));
+METHOD(PhaserTurretAttack, wr_think, void(entity thiswep, entity actor, .entity weaponentity, int fire))