- switch(req)
- {
- case TR_ATTACK:
- {
- sound (self, CH_WEAPON_A, "weapons/uzi_fire.wav", VOL_BASE, ATTEN_NORM);
- fireBallisticBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, self.shot_speed, 5, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0, 1, autocvar_g_balance_uzi_bulletconstant);
- endFireBallisticBullet();
- pointparticles(particleeffectnum("laser_muzzleflash"), self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
-
- return TRUE;
- }
- case TR_THINK:
- {
- fixedmakevectors(self.angles);
-
- if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
- walker_move_path();
- else if (self.enemy == world)
- {
- if(self.pathcurrent)
- walker_move_path();
- else
- {
- if(self.enemy_last_time != 0)
- {
- if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
- self.enemy_last_time = 0;
- else
- walker_move_to(self.enemy_last_loc, 0);
- }
- else
- {
- if(self.animflag != ANIM_NO)
- {
- traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
-
- if(trace_fraction != 1.0)
- self.tur_head.idletime = -1337;
- else
- {
- traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
- if(trace_fraction == 1.0)
- self.tur_head.idletime = -1337;
- }
-
- if(self.tur_head.idletime == -1337)
- {
- self.moveto = self.origin + randomvec() * 256;
- self.tur_head.idletime = 0;
- }
-
- self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
- self.moveto_z = self.origin_z + 64;
- walker_move_to(self.moveto, 0);
- }
-
- if(self.idletime < time)
- {
- if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
- {
- self.idletime = time + 1 + random() * 5;
- self.moveto = self.origin;
- self.animflag = ANIM_NO;
- }
- else
- {
- self.animflag = ANIM_WALK;
- self.idletime = time + 4 + random() * 2;
- self.moveto = self.origin + randomvec() * 256;
- self.tur_head.moveto = self.moveto;
- self.tur_head.idletime = 0;
- }
- }
- }
- }
- }
- else
- {
- if (self.tur_dist_enemy < TUR_CVAR(walker, melee_range) && self.animflag != ANIM_MELEE)
- {
- vector wish_angle;
-
- wish_angle = angleofs(self, self.enemy);
- if (self.animflag != ANIM_SWIM)
- if (fabs(wish_angle_y) < 15)
- {
- self.moveto = self.enemy.origin;
- self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
- self.animflag = ANIM_MELEE;
- }
- }
- else if (self.tur_head.attack_finished_single < time)
- {
- if(self.tur_head.shot_volly)
- {
- self.animflag = ANIM_NO;
-
- self.tur_head.shot_volly = self.tur_head.shot_volly -1;
- if(self.tur_head.shot_volly == 0)
- self.tur_head.attack_finished_single = time + TUR_CVAR(walker, rocket_refire);
- else
- self.tur_head.attack_finished_single = time + 0.2;
-
- if(self.tur_head.shot_volly > 1)
- walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
- else
- walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
- }
- else
- {
- if (self.tur_dist_enemy > TUR_CVAR(walker, rocket_range_min))
- if (self.tur_dist_enemy < TUR_CVAR(walker, rocket_range))
- self.tur_head.shot_volly = 4;
- }
- }
- else
- {
- if (self.animflag != ANIM_MELEE)
- walker_move_to(self.enemy.origin, self.tur_dist_enemy);
- }
- }
-
- {
- vector real_angle;
- float turny = 0, turnx = 0;
- float vz;
-
- real_angle = vectoangles(self.steerto) - self.angles;
- vz = self.velocity_z;
-
- switch (self.animflag)
- {
- case ANIM_NO:
- movelib_beak_simple(TUR_CVAR(walker, speed_stop));
- break;
-
- case ANIM_TURN:
- turny = TUR_CVAR(walker, turn);
- movelib_beak_simple(TUR_CVAR(walker, speed_stop));
- break;
-
- case ANIM_WALK:
- turny = TUR_CVAR(walker, turn_walk);
- movelib_move_simple(v_forward, TUR_CVAR(walker, speed_walk), 0.6);
- break;
-
- case ANIM_RUN:
- turny = TUR_CVAR(walker, turn_run);
- movelib_move_simple(v_forward, TUR_CVAR(walker, speed_run), 0.6);
- break;
-
- case ANIM_STRAFE_L:
- turny = TUR_CVAR(walker, turn_strafe);
- movelib_move_simple(v_right * -1, TUR_CVAR(walker, speed_walk), 0.8);
- break;
-
- case ANIM_STRAFE_R:
- turny = TUR_CVAR(walker, turn_strafe);
- movelib_move_simple(v_right, TUR_CVAR(walker, speed_walk), 0.8);
- break;
-
- case ANIM_JUMP:
- self.velocity += '0 0 1' * TUR_CVAR(walker, speed_jump);
- break;
-
- case ANIM_LAND:
- break;
-
- case ANIM_PAIN:
- if(self.frame != ANIM_PAIN)
- defer(0.25, walker_setnoanim);
-
- break;
-
- case ANIM_MELEE:
- if(self.frame != ANIM_MELEE)
- {
- defer(0.41, walker_setnoanim);
- defer(0.21, walker_melee_do_dmg);
- }
-
- movelib_beak_simple(TUR_CVAR(walker, speed_stop));
- break;
-
- case ANIM_SWIM:
- turny = TUR_CVAR(walker, turn_swim);
- turnx = TUR_CVAR(walker, turn_swim);
-
- self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
- movelib_move_simple(v_forward, TUR_CVAR(walker, speed_swim), 0.3);
- vz = self.velocity_z + sin(time * 4) * 8;
- break;
-
- case ANIM_ROAM:
- turny = TUR_CVAR(walker, turn_walk);
- movelib_move_simple(v_forward ,TUR_CVAR(walker, speed_roam), 0.5);
- break;
- }
-
- if(turny)
- {
- turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
- self.angles_y += turny;
- }
-
- if(turnx)
- {
- turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
- self.angles_x += turnx;
- }
-
- self.velocity_z = vz;
- }
-
-
- if(self.origin != self.oldorigin)
- self.SendFlags |= TNSF_MOVE;
-
- self.oldorigin = self.origin;
- turrets_setframe(self.animflag, FALSE);
-
- return TRUE;
- }
- case TR_DEATH:
- {
+ switch(req)
+ {
+ case TR_ATTACK:
+ {
+ sound (self, CH_WEAPON_A, W_Sound("uzi_fire"), VOL_BASE, ATTEN_NORM);
+ fireBullet (self.tur_shotorg, self.tur_shotdir_updated, self.shot_spread, 0, self.shot_dmg, self.shot_force, DEATH_TURRET_WALK_GUN, 0);
+ Send_Effect(EFFECT_BLASTER_MUZZLEFLASH, self.tur_shotorg, self.tur_shotdir_updated * 1000, 1);
+
+ return true;
+ }
+ case TR_THINK:
+ {
+ fixedmakevectors(self.angles);
+
+ if (self.spawnflags & TSF_NO_PATHBREAK && self.pathcurrent)
+ walker_move_path();
+ else if (self.enemy == world)
+ {
+ if(self.pathcurrent)
+ walker_move_path();
+ else
+ {
+ if(self.enemy_last_time != 0)
+ {
+ if(vlen(self.origin - self.enemy_last_loc) < 128 || time - self.enemy_last_time > 10)
+ self.enemy_last_time = 0;
+ else
+ walker_move_to(self.enemy_last_loc, 0);
+ }
+ else
+ {
+ if(self.animflag != ANIM_NO)
+ {
+ traceline(self.origin + '0 0 64', self.origin + '0 0 64' + v_forward * 128, MOVE_NORMAL, self);
+
+ if(trace_fraction != 1.0)
+ self.tur_head.idletime = -1337;
+ else
+ {
+ traceline(trace_endpos, trace_endpos - '0 0 256', MOVE_NORMAL, self);
+ if(trace_fraction == 1.0)
+ self.tur_head.idletime = -1337;
+ }
+
+ if(self.tur_head.idletime == -1337)
+ {
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.idletime = 0;
+ }
+
+ self.moveto = self.moveto * 0.9 + ((self.origin + v_forward * 500) + randomvec() * 400) * 0.1;
+ self.moveto_z = self.origin_z + 64;
+ walker_move_to(self.moveto, 0);
+ }
+
+ if(self.idletime < time)
+ {
+ if(random() < 0.5 || !(self.spawnflags & TSL_ROAM))
+ {
+ self.idletime = time + 1 + random() * 5;
+ self.moveto = self.origin;
+ self.animflag = ANIM_NO;
+ }
+ else
+ {
+ self.animflag = ANIM_WALK;
+ self.idletime = time + 4 + random() * 2;
+ self.moveto = self.origin + randomvec() * 256;
+ self.tur_head.moveto = self.moveto;
+ self.tur_head.idletime = 0;
+ }
+ }
+ }
+ }
+ }
+ else
+ {
+ if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_melee_range) && self.animflag != ANIM_MELEE)
+ {
+ vector wish_angle;
+
+ wish_angle = angleofs(self, self.enemy);
+ if (self.animflag != ANIM_SWIM)
+ if (fabs(wish_angle_y) < 15)
+ {
+ self.moveto = self.enemy.origin;
+ self.steerto = steerlib_attract2(self.moveto, 0.5, 500, 0.95);
+ self.animflag = ANIM_MELEE;
+ }
+ }
+ else if (self.tur_head.attack_finished_single < time)
+ {
+ if(self.tur_head.shot_volly)
+ {
+ self.animflag = ANIM_NO;
+
+ self.tur_head.shot_volly = self.tur_head.shot_volly -1;
+ if(self.tur_head.shot_volly == 0)
+ self.tur_head.attack_finished_single = time + (autocvar_g_turrets_unit_walker_rocket_refire);
+ else
+ self.tur_head.attack_finished_single = time + 0.2;
+
+ if(self.tur_head.shot_volly > 1)
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket01")));
+ else
+ walker_fire_rocket(gettaginfo(self, gettagindex(self, "tag_rocket02")));
+ }
+ else
+ {
+ if (self.tur_dist_enemy > (autocvar_g_turrets_unit_walker_rocket_range_min))
+ if (self.tur_dist_enemy < (autocvar_g_turrets_unit_walker_rocket_range))
+ self.tur_head.shot_volly = 4;
+ }
+ }
+ else
+ {
+ if (self.animflag != ANIM_MELEE)
+ walker_move_to(self.enemy.origin, self.tur_dist_enemy);
+ }
+ }
+
+ {
+ vector real_angle;
+ float turny = 0, turnx = 0;
+ float vz;
+
+ real_angle = vectoangles(self.steerto) - self.angles;
+ vz = self.velocity_z;
+
+ switch (self.animflag)
+ {
+ case ANIM_NO:
+ movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+ break;
+
+ case ANIM_TURN:
+ turny = (autocvar_g_turrets_unit_walker_turn);
+ movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+ break;
+
+ case ANIM_WALK:
+ turny = (autocvar_g_turrets_unit_walker_turn_walk);
+ movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_walk), 0.6);
+ break;
+
+ case ANIM_RUN:
+ turny = (autocvar_g_turrets_unit_walker_turn_run);
+ movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_run), 0.6);
+ break;
+
+ case ANIM_STRAFE_L:
+ turny = (autocvar_g_turrets_unit_walker_turn_strafe);
+ movelib_move_simple(v_right * -1, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+ break;
+
+ case ANIM_STRAFE_R:
+ turny = (autocvar_g_turrets_unit_walker_turn_strafe);
+ movelib_move_simple(v_right, (autocvar_g_turrets_unit_walker_speed_walk), 0.8);
+ break;
+
+ case ANIM_JUMP:
+ self.velocity += '0 0 1' * (autocvar_g_turrets_unit_walker_speed_jump);
+ break;
+
+ case ANIM_LAND:
+ break;
+
+ case ANIM_PAIN:
+ if(self.frame != ANIM_PAIN)
+ defer(0.25, walker_setnoanim);
+
+ break;
+
+ case ANIM_MELEE:
+ if(self.frame != ANIM_MELEE)
+ {
+ defer(0.41, walker_setnoanim);
+ defer(0.21, walker_melee_do_dmg);
+ }
+
+ movelib_beak_simple((autocvar_g_turrets_unit_walker_speed_stop));
+ break;
+
+ case ANIM_SWIM:
+ turny = (autocvar_g_turrets_unit_walker_turn_swim);
+ turnx = (autocvar_g_turrets_unit_walker_turn_swim);
+
+ self.angles_x += bound(-10, shortangle_f(real_angle_x, self.angles_x), 10);
+ movelib_move_simple(v_forward, (autocvar_g_turrets_unit_walker_speed_swim), 0.3);
+ vz = self.velocity_z + sin(time * 4) * 8;
+ break;
+
+ case ANIM_ROAM:
+ turny = (autocvar_g_turrets_unit_walker_turn_walk);
+ movelib_move_simple(v_forward ,(autocvar_g_turrets_unit_walker_speed_roam), 0.5);
+ break;
+ }
+
+ if(turny)
+ {
+ turny = bound( turny * -1, shortangle_f(real_angle_y, self.angles_y), turny );
+ self.angles_y += turny;
+ }
+
+ if(turnx)
+ {
+ turnx = bound( turnx * -1, shortangle_f(real_angle_x, self.angles_x), turnx );
+ self.angles_x += turnx;
+ }
+
+ self.velocity_z = vz;
+ }
+
+
+ if(self.origin != self.oldorigin)
+ self.SendFlags |= TNSF_MOVE;
+
+ self.oldorigin = self.origin;
+ turrets_setframe(self.animflag, false);
+
+ return true;
+ }
+ case TR_DEATH:
+ {