float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
{
traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
float CheckWireframeBox(entity forent, vector v0, vector dvx, vector dvy, vector dvz)
{
traceline(v0, v0 + dvx, true, forent); if(trace_fraction < 1) return 0;
vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
{
// NOTE: we'll always choose the SMALLER value...
vector healtharmor_maxdamage(float h, float a, float armorblock, int deathtype)
{
// NOTE: we'll always choose the SMALLER value...
MUTATOR_CALLHOOK(GetModelParams, c, s);
#endif
for(int i = 0; i < MAX_AIM_BONES; ++i)
MUTATOR_CALLHOOK(GetModelParams, c, s);
#endif
for(int i = 0; i < MAX_AIM_BONES; ++i)
vector animfixfps(entity e, vector a, vector b)
{
// multi-frame anim: keep as-is
vector animfixfps(entity e, vector a, vector b)
{
// multi-frame anim: keep as-is