float median(float a, float b, float c);
// converts a number to a string with the indicated number of decimals
float median(float a, float b, float c);
// converts a number to a string with the indicated number of decimals
float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
float boxesoverlap(vector m1, vector m2, vector m3, vector m4);
float boxinsidebox(vector smins, vector smaxs, vector bmins, vector bmaxs);
-typedef float(string s, vector size) textLengthUpToWidth_widthFunction_t;
-typedef float(string s) textLengthUpToLength_lenFunction_t;
+USING(textLengthUpToWidth_widthFunction_t, float(string s, vector size));
+USING(textLengthUpToLength_lenFunction_t, float(string s));
float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
float textLengthUpToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
string textShortenToWidth(string theText, float maxWidth, vector size, textLengthUpToWidth_widthFunction_t tw);
float textLengthUpToLength(string theText, float maxWidth, textLengthUpToLength_lenFunction_t tw);
#else
void WriteInt24_t(float dest, float val);
void WriteInt48_t(float dest, vector val);
#else
void WriteInt24_t(float dest, float val);
void WriteInt48_t(float dest, vector val);
// as it may exceed 0..1 bounds, or go in reverse
float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor);
// as it may exceed 0..1 bounds, or go in reverse
float cubic_speedfunc_is_sane(float startspeedfactor, float endspeedfactor);
-typedef entity(entity cur, entity near, entity pass) findNextEntityNearFunction_t;
-typedef float(entity a, entity b, entity pass) isConnectedFunction_t;
+USING(findNextEntityNearFunction_t, entity(entity cur, entity near, entity pass));
+USING(isConnectedFunction_t, float(entity a, entity b, entity pass));
void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
// expand multiple arguments into one argument by stripping parenthesis
void FindConnectedComponent(entity e, .entity fld, findNextEntityNearFunction_t nxt, isConnectedFunction_t iscon, entity pass);
// expand multiple arguments into one argument by stripping parenthesis
const float CNT_KILL = 4;
const float CNT_RESPAWN = 5;
const float CNT_ROUNDSTART = 6;
const float CNT_KILL = 4;
const float CNT_RESPAWN = 5;
const float CNT_ROUNDSTART = 6;