-float autocvar_g_vehicle_bumblebee_cannon_cost = 2;
-float autocvar_g_vehicle_bumblebee_cannon_damage = 60;
-float autocvar_g_vehicle_bumblebee_cannon_radius = 225;
-float autocvar_g_vehicle_bumblebee_cannon_refire = 0.2;
-float autocvar_g_vehicle_bumblebee_cannon_speed = 20000;
-float autocvar_g_vehicle_bumblebee_cannon_spread = 0.02;
-float autocvar_g_vehicle_bumblebee_cannon_force = -35;
-
-bool bumble_raygun_send(entity this, entity to, int sf);
-
-void bumblebee_fire_cannon(entity _gun, string _tagname, entity _owner)
+void bumblebee_fire_cannon(entity this, entity _gun, string _tagname, entity _owner)