-void raptor_blowup()
-{SELFPARAM();
- self.deadflag = DEAD_DEAD;
- self.vehicle_exit(VHEF_NORMAL);
- RadiusDamage (self, self.enemy, 250, 15, 250, world, world, 250, DEATH_VH_RAPT_DEATH.m_id, world);
-
- self.alpha = -1;
- self.movetype = MOVETYPE_NONE;
- self.effects = EF_NODRAW;
- self.colormod = '0 0 0';
- self.avelocity = '0 0 0';
- self.velocity = '0 0 0';
-
- setorigin(self, self.pos1);
- self.touch = func_null;
- self.nextthink = 0;
+void raptor_blowup(entity this, entity toucher)
+{
+ this.deadflag = DEAD_DEAD;
+ this.vehicle_exit(this, VHEF_NORMAL);
+ RadiusDamage (this, this.enemy, 250, 15, 250, NULL, NULL, 250, DEATH_VH_RAPT_DEATH.m_id, NULL);
+
+ this.alpha = -1;
+ this.movetype = MOVETYPE_NONE;
+ this.effects = EF_NODRAW;
+ this.colormod = '0 0 0';
+ this.avelocity = '0 0 0';
+ this.velocity = '0 0 0';
+
+ setorigin(this, this.pos1);
+ settouch(this, func_null);
+ this.nextthink = 0;