-void register_weapons_done()
-{
- dummy_weapon_info = spawn();
- dummy_weapon_info.classname = "weapon_info";
- dummy_weapon_info.weapon = 0; // you can recognize dummies by this
- dummy_weapon_info.weapons = '0 0 0';
- dummy_weapon_info.netname = "";
- dummy_weapon_info.message = "AOL CD Thrower";
- dummy_weapon_info.weapon_func = w_null;
- dummy_weapon_info.wpmodel = "";
- dummy_weapon_info.mdl = "";
- dummy_weapon_info.model = "";
- dummy_weapon_info.spawnflags = 0;
- dummy_weapon_info.impulse = -1;
- dummy_weapon_info.bot_pickupbasevalue = 0;
- dummy_weapon_info.ammo_field = ammo_none;
-
- dummy_weapon_info.w_crosshair = "gfx/crosshair1";
- dummy_weapon_info.w_crosshair_size = 1;
- dummy_weapon_info.model2 = "";
-
- weaponorder_byid = "";
- for (int i = WEP_MAXCOUNT - 1; i >= 0; --i)
- if (weapon_info[i])
- weaponorder_byid = strcat(weaponorder_byid, " ", ftos(i));
- weaponorder_byid = strzone(substring(weaponorder_byid, 1, strlen(weaponorder_byid) - 1));
-}
-entity get_weaponinfo(int id)
-{
- entity w;
- if(id < WEP_FIRST || id > WEP_LAST)
- return dummy_weapon_info;
- w = weapon_info[id - 1];
- if(w)
- return w;
- return dummy_weapon_info;
-}