pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
if(!w_issilent)
sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);
pointparticles(particleeffectnum("hookbomb_explode"), org2, '0 0 0', 1);
if(!w_issilent)
sound(self, CH_SHOTS, "weapons/hookbomb_impact.wav", VOL_BASE, ATTN_NORM);