- precache_model("models/weapons/g_hookgun.md3");
- precache_model("models/weapons/v_hookgun.md3");
- precache_model("models/weapons/h_hookgun.iqm");
- precache_sound("weapons/hook_impact.wav"); // done by g_hook.qc
- precache_sound("weapons/hook_fire.wav");
- precache_sound("weapons/hookbomb_fire.wav");
+ precache_model(W_Model("g_hookgun.md3"));
+ precache_model(W_Model("v_hookgun.md3"));
+ precache_model(W_Model("h_hookgun.iqm"));
+ precache_sound(W_Sound("hook_impact")); // done by g_hook.qc
+ precache_sound(W_Sound("hook_fire"));
+ precache_sound(W_Sound("hookbomb_fire"));