- precache_model ("models/weapons/g_hookgun.md3");
- precache_model ("models/weapons/v_hookgun.md3");
- precache_model ("models/weapons/h_hookgun.iqm");
- precache_sound ("weapons/hook_impact.wav"); // done by g_hook.qc
- precache_sound ("weapons/hook_fire.wav");
- precache_sound ("weapons/hookbomb_fire.wav");
+ precache_model("models/weapons/g_hookgun.md3");
+ precache_model("models/weapons/v_hookgun.md3");
+ precache_model("models/weapons/h_hookgun.iqm");
+ precache_sound("weapons/hook_impact.wav"); // done by g_hook.qc
+ precache_sound("weapons/hook_fire.wav");
+ precache_sound("weapons/hookbomb_fire.wav");