sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
else if(w_random < 0.2)
sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);
sound(self, CH_SHOTS, "weapons/ric2.wav", VOL_BASE, ATTN_NORM);
else if(w_random < 0.2)
sound(self, CH_SHOTS, "weapons/ric3.wav", VOL_BASE, ATTN_NORM);