- precache_model ("models/weapons/g_gl.md3");
- precache_model ("models/weapons/v_gl.md3");
- precache_model ("models/weapons/h_gl.iqm");
- precache_sound ("weapons/grenade_bounce1.wav");
- precache_sound ("weapons/grenade_bounce2.wav");
- precache_sound ("weapons/grenade_bounce3.wav");
- precache_sound ("weapons/grenade_bounce4.wav");
- precache_sound ("weapons/grenade_bounce5.wav");
- precache_sound ("weapons/grenade_bounce6.wav");
- precache_sound ("weapons/grenade_stick.wav");
- precache_sound ("weapons/grenade_fire.wav");
- MORTAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP)
- return TRUE;
+ precache_model("models/weapons/g_gl.md3");
+ precache_model("models/weapons/v_gl.md3");
+ precache_model("models/weapons/h_gl.iqm");
+ precache_sound("weapons/grenade_bounce1.wav");
+ precache_sound("weapons/grenade_bounce2.wav");
+ precache_sound("weapons/grenade_bounce3.wav");
+ precache_sound("weapons/grenade_bounce4.wav");
+ precache_sound("weapons/grenade_bounce5.wav");
+ precache_sound("weapons/grenade_bounce6.wav");
+ precache_sound("weapons/grenade_stick.wav");
+ precache_sound("weapons/grenade_fire.wav");
+ MORTAR_SETTINGS(WEP_SKIP_CVAR, WEP_SET_PROP);
+ return true;